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Thread Statistics | Show CCP posts - 44 post(s) |
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CCP Nullarbor
C C P C C P Alliance
714

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Posted - 2014.06.11 10:22:00 -
[1] - Quote
probag Bear wrote:Current Habit wrote:since it's impossible to start a job from a blueprint that's inside a container (Trying that gives you the following error: Cannot use this blueprint from its current location). This was actually one of the major promises that were made. May I get developer comment on this: is allowing players to use blueprints that are inside containers still something you're planning to do and haven't gotten to yet, or have you scrapped the idea due to coding issues? From what I hear of the current SiSi build, it's not nearly as big an issue as it seemed when it was first promised. But it'd still be a nice feature to have when you're juggling several tens of thousand BPCs. Edit: Theng Hofses wrote:I have at least 20,000 BPCs and BPOs in my alt corp (or at least that's where I stopped counting). The system is completely overwhelmed by it and sorting/finding the item you want to manufacture is not working in a usable way. Welp. I should update SiSi instead of relying on word of mouth.
Yes you should be able to start a job with a blueprint in a container.
Performance with 20,000 blueprints is going to be sub-optimal at the moment, but we still have plans to optimize performance for heavy users, including improving the filtering options based on feedback. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
716

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Posted - 2014.06.11 21:16:00 -
[2] - Quote
Pic'n dor wrote:1 - What will happen to job running remotly on pos lab when Crius will be deployed ?
They will continue for the amount of time that was originally allocated for that job.
Pic'n dor wrote: a - when done, BPO will return to corp hangar or Pos hangar ?
The blueprint will return to wherever it came from, be it a remote station or the POS hangar if that is where it was started.
Pic'n dor wrote: b - jobs will finish ?
After their originally scheduled amount of time, yes.
Pic'n dor wrote:2 - Will members will still see in the ui BPC that are in cans that they cannot view or know of in directors restricted level hangar ?
They should only be seeing blueprints that they can normally see through the inventory, based on roles. (Let me know if you find a case where that isn't true)
Pic'n dor wrote:3 - Some of corp BPO disapeared (they were locked down) since the patch on Sisi, they were in progress or ready to deliver but they just vanished.. Can we get them back ? Will that happen with the real patch ?
That's because we trim POSes and old jobs when we do the Singularity mirror. That won't happen on TQ. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
719

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Posted - 2014.06.13 09:13:00 -
[3] - Quote
Sigras wrote:So I just tried to research a crystalline carbonide armor plate blueprint to level 1 ME...
The quote said just under a minute, but when I put the job in, it went in for just over 6 hours and one minute...
However after a minute or so went by, the job was able to be delivered. Must just be a display bug.
Correct, just a UI issue. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
731

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Posted - 2014.06.19 22:28:00 -
[4] - Quote
CCP Greyscale wrote:Makari Aeron wrote:CCP Greyscale wrote:Droidyk wrote:It is the opposite for me, every blueprint I invent ends up on 1 run no matter how many runs on tech I copy. Every run should result in a max-run T2 BPC, subject to decryptors changing this. The runs on the T1 copy should make no difference. Note that T2 modules now have 10 max runs and T2 ships/rigs now have 1 max runs. Max runs are 10 on Adaptive Invul Field II, I'm still getting 1 run on a T2 BPC after inventing. I think there's still a bug there that Nullabor's got on his to-fix list.
Confirming this is a known issue, we will push a fix for it next week hopefully. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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CCP Nullarbor
C C P C C P Alliance
731

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Posted - 2014.06.20 10:04:00 -
[5] - Quote
asteroidjas wrote:Out of curiosity...what is the cut-off date for deciding too much is still broken to attempt to deploy in 1 months time....and or how many of these known (or otherwise obviously broken issues) bugs will be considered acceptable to deploy to TQ anyways.
I only ask because "will push for a fix next week hopefully" with only 5 weeks to deployment (after this whole thing was already pulled out of a release) makes me a bit leery.
We are in really good shape with our current schedule, the issues we are seeing on SiSi are par for the course at this point in development. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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